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unity使用代码在项目中创建ScriptableObject资源文件
阅读量:318 次
发布时间:2019-03-04

本文共 268 字,大约阅读时间需要 1 分钟。

资源存储路径为相对路径。

var level = ScriptableObject.CreateInstance
<类名>
(); AssetDatabase.CreateAsset(level, @"Assets/Data/Levels/" + "name" + ".asset"); AssetDatabase.SaveAssets(); //存储资源 AssetDatabase.Refresh(); //刷新

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